The 5-Second Trick For Dino Game 71
We set condition to a freshly-additional DinoState.lifeless enum worth and we set our dino frame to 6 which is the useless dino sprite:We want our frame to modify every one hundred milliseconds, which is why we’re dividing elapsedTime.inMilliseconds by a hundred. This division will give us a double and we have only integer body numbers so we use